What is Exalted?
Exalted is a fantasy roleplaying game about powerful protagonists whose deeds can reshape their surroundings. Large dice pools and character abilities make a roll more involved than a simple d20 check. The useful starting point is therefore a clearly labeled ability pool, not a promise that a browser can infer every Charm and combat exception from a handful of d10s.
How to use the presets
The basic ability reading counts results of seven or higher as successes, with tens counting twice. The separate damage preset intentionally shows raw faces instead: damage and specialized effects should not automatically inherit the ability-pool treatment of tens. Resolve the relevant trait combination and any permitted changes before rolling. Then apply the full rules for the action being attempted.
3, 7, 9 and 10 produce four successes in the basic ability reading: one each from seven and nine, and two from ten.
Practical table tips
- Keep ability and damage presets separate in shared links. Reusing the ability mode for damage can overcount the result.
- Rename the row to match the action or trait pair. Large anonymous pools are hard to audit when several characters act in succession.
- Treat Charms as rules instructions rather than ordinary arithmetic bonuses. Some change how dice are counted or rerolled instead of adding a final number.
Exalted dice FAQ
Does it count tens twice?
Yes, in the basic ability preset. The raw damage preset does not automatically do so.
Are Charms supported?
Not as a character-aware engine. Adjust the pool and resolve special dice rules manually.
Does a large total of pips matter?
The ability reading reports successes, not the sum of the faces.
Charms, stunt adjustments, opposed resolution, combat state and damage exceptions are not fully automated.
Independent, unofficial dice aid. Game names identify the intended use; their publishers do not endorse this page. These original explanations are not a replacement for the rules.
