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RPG / Daggerheart - Duality dice procedure

💜 Daggerheart Dice Roller

Daggerheart dice roller with named Hope and Fear d12s, matching-dice detection and separate advantage or disadvantage d6.

🎲 Dice tray

Choose a preset, then adjust the dice you need.

Reading: Loading preset

Click a die to roll. ENTER works when the tray itself has focus.
MODIFIERSArithmetic changes apply top to bottom. Pool-reading modes may ignore them.

What is Daggerheart?

Daggerheart is a fantasy RPG where action outcomes carry more information than a simple pass or fail. The Hope and Fear dice give the table a second dimension to discuss. Keeping them labeled matters: a total of 15 does not tell the GM which resource the roll generated. This tray keeps both dice identities visible through the animation, the result and the text sent through Share.

How to use the presets

Roll the two d12s for an action, add the relevant modifiers, and compare with the difficulty at the table. Hope versus Fear is read from the two original dice, not from the adjusted total. Matching Duality dice indicate a critical. Dedicated advantage and disadvantage presets add or subtract the highest eligible d6 without replacing the two d12s or losing their labels.

AT THE TABLE / A QUICK EXAMPLE

Hope 8 and Fear 5 produce a base 13 with Hope. A +2 trait gives 15 without turning either face into a different number.

EXPLORE THE DICE / EXAMPLE ONLY

The same total can tell a different story.

Swap the two example faces. The sum stays the same, but which die is higher changes. Set matching values to see the critical case.

8 + 5 = 13 with Hope.
These are example d12 values, not a live roll. The panel does not apply difficulty, traits or other action rules, and does not alter the tray above.

Practical table tips

Daggerheart dice FAQ

Does advantage mean rolling three d12s?

No. The provided advantage preset retains the two Duality d12s and uses a separate d6 adjustment.

Do matching dice remain critical after a modifier?

The match is detected on the two d12 faces before arithmetic. Adding +2 to the action does not change whether those faces match.

Does this track Hope and Fear?

No. The result tells you which die led; players and the GM update their own resources and resolve the outcome.

What stays manual

Experiences, resource spending, adversary rules, proficiency-driven damage and table-specific difficulty are not managed as a character sheet.

Rules and edition references

Independent, unofficial dice aid. Game names identify the intended use; their publishers do not endorse this page. These original explanations are not a replacement for the rules.