What is Daggerheart?
Daggerheart is a fantasy RPG where action outcomes carry more information than a simple pass or fail. The Hope and Fear dice give the table a second dimension to discuss. Keeping them labeled matters: a total of 15 does not tell the GM which resource the roll generated. This tray keeps both dice identities visible through the animation, the result and the text sent through Share.
How to use the presets
Roll the two d12s for an action, add the relevant modifiers, and compare with the difficulty at the table. Hope versus Fear is read from the two original dice, not from the adjusted total. Matching Duality dice indicate a critical. Dedicated advantage and disadvantage presets add or subtract the highest eligible d6 without replacing the two d12s or losing their labels.
Hope 8 and Fear 5 produce a base 13 with Hope. A +2 trait gives 15 without turning either face into a different number.
The same total can tell a different story.
Swap the two example faces. The sum stays the same, but which die is higher changes. Set matching values to see the critical case.
Practical table tips
- Use one named Hope group and one named Fear group. Replacing both with an unlabeled 2d12 pool loses information that the game needs.
- Apply traits and other flat bonuses to the action total, not to one Duality die to make it win the Hope/Fear comparison.
- Switch to a damage preset when rolling damage. A large damage number should not be interpreted as a separate Hope/Fear action check.
Daggerheart dice FAQ
Does advantage mean rolling three d12s?
No. The provided advantage preset retains the two Duality d12s and uses a separate d6 adjustment.
Do matching dice remain critical after a modifier?
The match is detected on the two d12 faces before arithmetic. Adding +2 to the action does not change whether those faces match.
Does this track Hope and Fear?
No. The result tells you which die led; players and the GM update their own resources and resolve the outcome.
Experiences, resource spending, adversary rules, proficiency-driven damage and table-specific difficulty are not managed as a character sheet.
Independent, unofficial dice aid. Game names identify the intended use; their publishers do not endorse this page. These original explanations are not a replacement for the rules.
