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RPG / Ironsworn original rules - action roll

🧭 Ironsworn Dice Roller

Ironsworn action roller with one d6, two challenge d10 and a capped action score. Momentum remains manual.

🎲 Dice tray

Choose a preset, then adjust the dice you need.

Reading: Loading preset

Click a die to roll. ENTER works when the tray itself has focus.
MODIFIERSArithmetic changes apply top to bottom. Pool-reading modes may ignore them.

What is Ironsworn?

Ironsworn supports perilous journeys driven by vows, with options for solo, cooperative and guided play. The action roll puts a character-facing score against two separate challenge dice. That makes it different from adding three dice together, even though the tray contains only three objects. Matches on the challenge dice can also invite interesting fictional developments beyond the simple hit count.

How to use the presets

Use the action preset: one d6 in the first group and two challenge d10 in the second. Enter the appropriate stat and adds as modifiers to the action die. The action score is capped at ten, then compared strictly against each challenge die. Beating both is a strong hit, beating one is a weak hit and beating neither is a miss. The tool flags matching challenge dice but does not write the consequence.

AT THE TABLE / A QUICK EXAMPLE

Action die four plus a stat of two gives six. Against five and six, it beats only the five and produces a weak hit.

Practical table tips

Ironsworn dice FAQ

Do ties beat a challenge die?

No. The action score must be higher.

Why does the score stop at ten?

The original action-score cap applies after the stat and adds. This preset enforces it.

Does it support progress rolls?

Not as a dedicated automated mode. Use the correct progress procedure instead of adding an action d6.

What stays manual

Momentum, progress moves, assets, tracks and the fictional meaning of matches remain manual.

Rules and edition references

Independent, unofficial dice aid. Game names identify the intended use; their publishers do not endorse this page. These original explanations are not a replacement for the rules.