Add bonuses, penalties or multipliers. They apply from top to bottom.
4d2 · 4 separate 2-sided dice
Four D2s: build a small encounter palette 🎭
A handful of four D2s is useful for assembling a scene from four two-way choices. Small ingredients can produce sixteen combinations: enough variety for a quick encounter without requiring a very large notebook.
🪙 4×D2 Roller — Four Coin Flips at Once
Roll 4×D2 to generate a fast “binary vector” — four yes/no bits.
Perfect for switches, quick procedural tables, and tiny logic puzzles.
Four flips = lots of patterns. (Your GM brain is smiling.)
🧩 What It’s Great For
Four conditions: weather, alarms, rumors, factions.
Choose a meaning for each slot: alone or accompanied, local or traveler, calm or hurried, helpful or evasive. The shown example is one possible visitor. The dice provide the ingredients; you decide how those traits fit the story.
Company
2
Origin
2
Pace
1
Attitude
1
Raw sum2 + 2 + 1 + 1 = 6
💡 Six is the busiest combined score
If you use the sum, 6 sits in the middle because it corresponds to two 1s and two 2s. If you want a particular combination of traits, preserve the four faces; the total cannot tell you which slots were 1.
📊 Six is the four-switch balance point
Selected totals · 4d2
Total
Ordered sets
Chance, rounded
4
1
6.25%
6
6
37.5%
8
1
6.25%
Standard independent-dice model: 16 ordered outcomes. Percentages are rounded.