Online Dice1d5 · one choice from 5 outcomes
A D5 fits a five-entry list exactly. Write down your options, roll, and read the selected row. It is a useful way to choose a prompt or exercise without inventing a special rule for an unwanted sixth answer.

Pick a writing prompt, a weekday, a practice exercise, or one of five equally suitable game events. The list does the meaningful work; the die only supplies the row number.
Write five warm-up exercises in a numbered list. If the die shows 4, do exercise four. Every exercise has a 20% chance. If some exercises should be selected more often, give them more entries in a larger table and make the weighting explicit.
Taking a D6 result modulo 5 gives one option an extra way to appear. If you are using a physical D6 as a substitute, reroll 6 and accept 1–5. This D5 roller already uses the required five-value range.
The long-run mean is 3. That does not make entry three the favorite on a single D5: every row still gets exactly one of the five possible outcomes.
Adding several D5s favors middle totals. If the task is to choose one of five rows fairly, roll one D5 and use its individual result rather than the sum of a handful.