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Fudge dice roller – roll 4dF online










MODIFIERS
Add bonuses, penalties or multipliers. They apply from top to bottom.




4dF · four dice with three symbols

Plus, minus, and a diplomatic blank ➕

Fudge dice move a result up, down, or nowhere. Four of them combine into a small adjustment from −4 to +4, often used with a character rating in Fate or Fudge. Reading the symbols is the useful little ritual here.

➕ Fudge Dice - Plus, Blank and Minus Have a Small Disagreement

Fudge dice illustration
Four Fudge dice negotiate a result while the noodles remain neutral.

Fudge dice do not ask "how high did you roll?" in the usual way. They push a result up, down or nowhere, then combine those pushes into one centered outcome.

➕ Plus: "Things improve."

⬜ Blank: "I was never here."

➖ Minus: "Counterproposal: problems."

4dice
3face types
-4 to +4final range

🎭 Why it feels different

Middle results are more common than the extremes, so the distribution naturally favors modest shifts while still allowing rare dramatic swings.

🍜 Neutral result

Blank does not mean "nothing happened." Sometimes it means the noodles are exactly as adequate as they were before.

for players / practical use

A character rating meets a small adjustment

  • Fate and Fudge style games.
  • Skill checks centered around a character rating.
  • Results where average outcomes should be common and extremes rare.
  • Compact narrative resolution using plus, minus and blank faces.
⚡ Common rolls
Four Fudge dice produce totals from -4 to +4. Because there are many more ways to get results near 0, the distribution is strongly centered rather than flat.

Two pluses meet a blank and a minus

The pictured set gives 1 + 1 + 0 − 1 = +1. Add a skill rating of +2 when your rules call for it, and the adjusted result becomes +3. Keeping the raw symbols visible makes those two stages easy to explain.

Plus+
Plus+
Blank0
Minus−

Raw 4dF result+1

Ordinary cubes can speak plus and minus

1–2−1 · minus
3–40 · blank
5–6+1 · plus

Give two D6 faces to each symbol. That preserves equal one-third weights for plus, blank, and minus. Adding the ordinary face numbers instead would produce a different 4d6 calculation.

A blank keeps its seat at the table

A blank contributes zero to the dice adjustment. It does not dictate what happens in the story. Compare the adjusted result with the target your game supplies, then use its success and consequence rules.

Nineteen routes lead to the neutral total

Four three-way results create 81 ordered outcomes. Nineteen total 0, while only one totals +4 and one totals −4. The distribution favors modest changes without making the extremes impossible.

The full 4dF distribution
TotalOutcomesChance
-41/811.23%
-34/814.94%
-210/8112.35%
-116/8119.75%
+019/8123.46%
+116/8119.75%
+210/8112.35%
+34/814.94%
+41/811.23%
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