Online Dice
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Roll 1d22 online – a 22-sided die










MODIFIERS
Add bonuses, penalties or multipliers. They apply from top to bottom.




1d22 · one choice from 22 outcomes

Twenty-two entries deserve twenty-two outcomes 🎴

A D22 fits a list with twenty-two entries without squeezing away its last two rows. Names, places, and discoveries all work well. The range is unusual; reading one numbered entry is pleasantly straightforward.

D22 dice illustration
The D22 arrives with two extra outcomes and no apology.

🛸 D22 Roller - Twenty Was Fine, but Here Are Two More

D22 is for the glorious moment when your list has twenty-two entries and you decide the list is right and the conventional dice are wrong.

1-20socially familiar
21extra
22also extra
📎 Why not just reroll?

You can. But if every outcome matters, a direct 1-22 roll is cleaner: one click, one result, no conversion table taped to the monitor.

21

Add chili.

22

Immediately reconsider the chili.

Probability

Each face has a 1/22 chance, about 4.55%. The extra two faces are statistically ordinary even if culturally suspicious.

for players / practical use

Twenty-two entries can keep their own shape

  • Custom 22-entry random tables.
  • Campaigns with exactly 22 locations, cards or outcomes.
  • Homebrew mechanics that need a wider flat range than D20.
  • Avoiding rerolls when your source list has 22 entries.
⚡ Common rolls
D22 is niche, but that is the point: if your table has 22 rows, every row can get exactly one equally likely result.

Discovery eighteen has a valid place

Suppose you have twenty-two possible discoveries. Put them in a numbered list and roll once. An 18 selects entry eighteen. Each has a one-in-twenty-two chance, approximately 4.55%, as long as each entry appears once.

D22 worked selection: 181234567891011121314151617181920212218 → discovery eighteen
One example selection · D22

Keep your homebrew table intact

Number twenty-two names, locations, events, or cards from a set you define yourself. A single roll chooses one numbered entry. If the list changes length, the custom-sided roller can follow it.

Rows twenty-one and twenty-two must stay reachable

A D20 cannot reach entries 21 and 22. Choosing them with a separate exception after rolling a D20 usually makes the table uneven. Use a D22 directly, or decide on a valid rejection-and-reroll method before playing.

Two extra rows need two extra outcomes

Twenty-two outcomes are more options than twenty, not inherently better randomness. Match the range to your actual table rather than choosing an unusual die size for its own sake.

One of twenty-two equally weighted rows

4.55%per named result in the uniform-die model

The mean is 11.5. Neither central entry gets extra weight from its position in the list; each of the twenty-two rows still owns one possible face.

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