Online Dice
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Roll 1d10 online – a 10-sided die










MODIFIERS
Add bonuses, penalties or multipliers. They apply from top to bottom.




1d10 · one choice from 10 outcomes

Ten answers, without decimal confusion 🔟

A D10 gives an ordinary number from 1 to 10. Use it for a ten-row table, damage, or a game that reads individual ten-sided dice. A percentile check has its own procedure, so decide which job you are asking this die to do.

D10 dice illustration
The D10 files a decimal report while lunch receives a score.

🔟 D10 Roller - Randomness Has Discovered Spreadsheets

D10 is the neat one. Ten outcomes look familiar, ratings feel natural, and arbitrary numbers suddenly acquire the confidence of official paperwork.

12345678910
FORM 10-B: Approved uses

1-10 ratings, decimal tables, percentile systems, NPC reactions, random rankings and deciding how urgently the kettle situation needs attention.

1-3Probably not
4-7Fine, apparently
8-10Someone will call this "data"
📊 Clean math

Each face has a 10% chance. D10 is also convenient when two ten-sided dice are used for percentile-style rolls.

A result of 10 looks official enough to make a bad idea feel peer reviewed.

for players / practical use

Decimal lists and the two-die convention

  • Damage, healing and random tables in many tabletop RPGs.
  • Percentile rolls using two D10s as tens and ones.
  • D10 dice-pool systems such as World of Darkness style games.
  • Random digits and decimal-friendly tables.
⚡ Common rolls
For percentile play, two D10s can represent 00-99 or 1-100 depending on the rules. Check how your game interprets 00.

Damage, pools, and ten-entry lists

Use it for d10 damage, a ten-row event table, or a game that asks for individual D10 results. Some pool systems count successes instead of adding every die; always read the relevant rule before interpreting the tray.

Equipment from the seventh row

For a ten-entry equipment table, a roll of 7 selects entry seven. Each entry has a 10% chance. For a percentile skill test on a 1–100 scale, open the D100 roller rather than treating a single D10 result as a percentage.

D10 worked selection: 7123456789107 → equipment entry seven
One example selection · D10

A printed zero often represents ten

A physical D10 often prints 0 where this roller displays 10. For an ordinary 1–10 roll, 0 is commonly read as 10. Percentile dice have a separate tens-and-ones convention, so do not carry that interpretation across automatically.

Two D10s do not make a percentile

Adding two D10s produces 2–20 with 11 the most common total. It does not reproduce a uniform D20 result, and it does not produce a percentile roll.

One tenth belongs to every face

10%per named result in the uniform-die model

The mean is 5.5. A face of 10 has the same intended weight as 1, and an ordinary 1–10 roll has no extra zero-valued outcome hiding in the range.

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